PETER DELGADO

14322 Riverside Dr #2
Sherman Oaks, CA 91423

(H) 818.906.8103
(Cell) 818.207.0191
(E-mail) [email protected]

OBJECTIVE:

Seeking a position as a 3D Environmental Artist focusing on modeling, texturing.

SKILLS:

3D Studio Max, Maya, Mudbox, Photoshop, Unreal Editor

PROFESSIONAL EXPERIENCE:

Electronic Arts

Los Angeles, California
Environment/Technical Artist

PROJECTS:
Metal of Honor Airborne (XBox360)
Created some environments for demo purpose.
Metal of Honor Vanguard (PS2)
Responsible for initial look of the game and prototype phase.
Created entire sections of world levels including props.
Metal of Honor European Assault (PS2)
Created entire sections of world levels including props.
Golden Eye Rouge Agent (PS2, Xbox)
Responsible for creating buildings and some props.

2004-2007

Troika Games

Irvine, California
Environment Artist and Lead Artist

PROJECTS:
The Temple Of Elemental Evil (PC)
Responsible for 2 entire levels including exteriors and interiors.
Modeling, texturing, lighting, and rendering.
Vampire the Masquerade (Bloodlines) (PC)
Responsible for a few sections of map.
Modeling and texturing.

2002-2004

Tigar Hare

Sherman Oaks, California
3D and 2D Artist

PROJECTS:
Jay and Silent Bob Strike back
Compositing, color correction.
Friends Inside
Modeling, texturing, lighting.
ABC News commercials
Modeling, texturing, tracking.

2002

Launch Media

Santa Monica, California
Environment Artist/ Lead

PROJECTS:
Launch TV (Television Weekly Series)
Modeling, texturing, lighting, rendering.
Launch 3D(A real time 3d game)
Resposible for initial look of 3D world.
Responsible for 2 other artists.
Modeling, texturing, lighting.

1999-2002

Motion Art Inc.

Brentwood, California
CG Artist
  • A Post production house (Specializing in editing, 3d animation, and compositing)
  • Designed graphics and special effects for Films, multimedia, MTV videos and other Broadcast type shows. Worked hands-on in modeling, animating, compositing and website design.

PROJECTS:
Home team, TV sitcom
Deadlock, HBO Film
In the Name of Justice, HBO Film
Playboy�s Gen-X Girls, Home Video
Real Sex, HBO
J.Paul Getty�s Archives, CD-ROM (Designed and executed total project)
Virtual Simpsons, CD-ROM
Noir Films Website, Poster Universal Studios
Print Design, Atlantic Records and Universal Studios
Lili Hayden, MTV
Long Beach Aquarium of the Pacific, Kiosk (Designed and executed total project)

1995-1999

Cyberdreams

Calabasas, California
Art Director and 3D Artist
  • A computer game developer and publisher.
  • Supervised all aspects of graphics creation for company�s PC/MAC video games.� Managed a team of in-house artists and out of house artists for games with pre-rendered 3D graphics, 2D graphics, and real-time 3D texture mapped graphics.� Created conceptual designs for backgrounds and characters.� Worked hands-on in modeling, animating characters using 2D and 3D tools.
  • Dramatically increased the quality of art in two externally developed graphic adventure games released in the summer of 1995.� Provided training to the graphic artists in the use of the graphic tools for the purpose of obtaining a more realistic vision.
  • Collaborated with internationally renowned fine artists and designers, such as H.R. Giger and Syd Mead, to create a unique visual style for all products.� Maintained positive relations with the� creative talent by preserving their creative vision within the limitations of the different platforms.� Worked closely with project managers to consistently deliver artwork on schedule.

PROJECTS:
I Have No Mouth, And I Must Scream (PC)
Art Directed an out of house developer with 8 artists
Dark SEED II (PC)
Art Directed an out of house developer with 10 artists
Hunters of Ralk (PC)
Modeling, texturing
H R Giger Screen Saver (PC)
Dark Seed� (Apple)
Converted assets from PC to Apple
Dark Seed (Amiga)
Converted assets from PC to Amiga
Dark Seed Sega CD conversion
Converted assets from PC to Sega format
CyberRace (PC)
Modeling, texturing, and 2D painted

1992-1995

Walt Disney Computer Software

Burbank, California
Computer Graphic Artist� (Independent Contractor)

PROJECT:
Stunt Island II MA-SOA
1992

EDUCATION

ALIAS/WAVEFRONT
Introduction to 3D
1994

SANTA MONICA COLLEGE

1989

OTIS
(for a quarter)
1987